The ANEMELO project aims to educate children between 11 and 16 years on how online advertising works, so that they may make healthier life choices when it comes to food and drink products. By developing an interactive Augmented Reality game, children will have the opportunity to learn while having fun, and become more confident in making their own decisions.
BOOST4Shoes aims to enhance the European Footwear Sector through development of the Online Sales Manager Profile - a training path that will empower professionals to devise e-Commerce strategies and unlock the potential from a range of services available to a virtual, "border-less" online community.
The eSKILLS4ALL project aims to empower low skilled adults in long term unemployment return to work with a new set of digital skills desirable in today's marketplace, via a series of educational tools customised to their needs.
The InSCREENMODE project aims to deliver personalised eLearning tools that promote the smart and responsible use of the internet amongst young people aged between 16 and 25, who are at risk of Internet Addiction behavior (IAB) or screen abuse.
The SpaceGuardians project aims to develop an interactive astronomy eBook designed to encourage children between 3 and 6 and their parents to play through dynamic storyboards that will raise their awareness and interest in STEM (science, technology, engineering and mathematics).
Women Power Code
Recently there has been an alarming drop in the number of female graduates in STEM related disciplines (science, technology, engineering and math). Women Power Code aims to offset this by offering adult women the chance to update their knowledge of new technologies, and encourages their daughters to get involved as mentors for all things digital.